WaveEffect
Source:
WaveEffect.h
WaveEffect¶
src/light/effects/WaveEffect.h:24Inherits:
EffectBase
Effect of a travelling wave across the layer.
Public Attributes¶
uint8_t bpm = 30
uint8_t fade = 32
uint8_t type = 2
Public Methods¶
virtual inline constchar * tags() const override
: Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).
virtual inline Dim dimensions() const override
: Which axes the effect iterates — a claim, not a guarantee about the layer.
virtual inline void defineControls() override
: defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().
virtual inline void prepare() override
: Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.
virtual inline void tick() override
Public Static Attributes¶
constexprconstchar * kTypeOptions = {"Sawtooth", "Triangle", "Sine", "Square", "Sin3", "Noise"}
constexpruint8_t kTypeCount = 6
Public Static Methods¶
static inline lengthType waveYForTest(uint8_t type, uint8_t phase, lengthType h)