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TetrixEffect

Source: TetrixEffect.h

Tetris

struct Tetris
src/light/effects/TetrixEffect.h:43

Public Attributes

float pos = 0.0f

float speed = 0.0f

uint8_t col = 0

uint16_t brick = 0

uint16_t stack = 0

uint32_t step = 0

TetrixEffect

class TetrixEffect
src/light/effects/TetrixEffect.h:24

Inherits: EffectBase

Tetris-style effect: falling, stacking blocks.

Public Attributes

uint8_t speedControl = 0

uint8_t widthControl = 0

bool oneColor =

Public Methods

virtual inline constchar * tags() const override : Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).

virtual inline Dim dimensions() const override : Which axes the effect iterates — a claim, not a guarantee about the layer.

virtual inline void defineControls() override : defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().

virtual inline void prepare() override : Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.

virtual inline void tick() override