StarSkyEffect
Source:
StarSkyEffect.h
StarSkyEffect¶
src/light/effects/StarSkyEffect.h:24Inherits:
EffectBase
Night-sky effect: twinkling stars over a dark field.

Public Attributes¶
uint8_t speed = 1
uint8_t star_fill_ratio = 42
bool usePalette =
Public Methods¶
virtual inline constchar * tags() const override
: Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).
virtual inline Dim dimensions() const override
: Which axes the effect iterates — a claim, not a guarantee about the layer.
virtual inline void defineControls() override
: defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().
virtual inline void prepare() override
: Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.
virtual inline void tick() override