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StarFieldEffect

Source: StarFieldEffect.h

Star

struct Star
src/light/effects/StarFieldEffect.h:137

Public Attributes

float x

float y

float z

uint8_t colorIndex

StarFieldEffect

class StarFieldEffect
src/light/effects/StarFieldEffect.h:30

Inherits: EffectBase

Star-field effect: drifting points like flying through stars.

Public Attributes

uint8_t speed = 20

uint8_t numStars = 16

uint8_t blur = 128

bool usePalette =

Public Methods

virtual inline constchar * tags() const override : Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).

virtual inline Dim dimensions() const override : Which axes the effect iterates — a claim, not a guarantee about the layer.

virtual inline void defineControls() override : defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().

virtual inline void prepare() override : Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.

virtual inline void tick() override