SpiralEffect
Source:
SpiralEffect.h
SpiralEffect¶
src/light/effects/SpiralEffect.h:10Inherits:
EffectBase
Effect winding a lit spiral up a conical layout.

Public Attributes¶
uint8_t bpm = 40
uint8_t twist = 4
uint8_t hue_shift = 0
PolarLut::Controls polar
: The polar address: whether to read it from a table, at what precision, and how a volumetric fixture's coordinates become an angle and a radius ([light/polar.h]).
Public Methods¶
virtual inline const char * tags() const override
: Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).
virtual inline Dim dimensions() const override
: Which axes the effect iterates — a claim, not a guarantee about the layer.
virtual inline void defineControls() override
: defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().
virtual inline void prepare() override
: Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.
virtual inline void tick() override