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SolidEffect

Source: SolidEffect.h

SolidEffect

class SolidEffect
src/light/effects/SolidEffect.h:24

Inherits: EffectBase

Effect that fills the whole layer with one palette colour.

Public Attributes

uint8_t red = 182

uint8_t green = 15

uint8_t blue = 98

uint8_t white = 0

uint8_t brightness = 255

uint8_t colorMode = 0

uint8_t minRGB = 10

bool randomColors =

Public Methods

virtual inline constchar * tags() const override : Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).

virtual inline Dim dimensions() const override : Which axes the effect iterates — a claim, not a guarantee about the layer.

virtual inline void defineControls() override : defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().

virtual inline void prepare() override : Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.

virtual inline void tick() override

Public Static Attributes

constexprconstchar * kColorModeOptions = { "RGB()", ", "Palette , "Palette , "Palette }

constexpruint8_t kColorModeCount = 5