ParticlesEffect
Source:
ParticlesEffect.h
Particle¶
src/light/effects/ParticlesEffect.h:84Public Attributes¶
int16_t x
int16_t y
int8_t vx
int8_t vy
uint8_t hue
uint8_t pad
ParticlesEffect¶
src/light/effects/ParticlesEffect.h:10Inherits:
EffectBase
Particle-system effect with spawned, moving points.

Public Attributes¶
uint8_t count = 32
uint8_t speed = 80
uint8_t fade = 240
uint8_t hue_shift = 0
Public Methods¶
virtual inline constchar * tags() const override
: Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).
virtual inline Dim dimensions() const override
: Which axes the effect iterates — a claim, not a guarantee about the layer.
virtual inline void defineControls() override
: defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().
virtual inline void prepare() override
: Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.
virtual inline void tick() override
Public Static Attributes¶
constexpruint8_t MAX_PARTICLES = 64