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ParticlesEffect

Source: ParticlesEffect.h

ParticlesEffect

class ParticlesEffect
src/light/effects/ParticlesEffect.h:11

Inherits: EffectBase

Particle-system effect with spawned, moving points.

ParticlesEffect card

Public Attributes

uint8_t count = 32

uint8_t speed = 80

uint8_t fade = 240

uint8_t hue_shift = 0

Public Methods

virtual inline const char * tags() const override : Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).

virtual inline Dim dimensions() const override : Which axes the effect iterates — a claim, not a guarantee about the layer.

virtual inline void defineControls() override : defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().

virtual inline void prepare() override : Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.

virtual inline void tick() override

Public Static Attributes

constexpr uint8_t MAX_PARTICLES = 64