FireEffect
Source:
FireEffect.h
FireEffect¶
src/light/effects/FireEffect.h:14Inherits:
EffectBase
Fire2012-style heat field: sparks at the base rise and cool through the active palette (heat = palette index, cold at the low end, hottest at the high end); spark count scales with width.
The flame colour comes from the active palette — the Lava palette (black->red->orange->yellow->white) gives the classic look; any palette works (Ocean/Forest turn the flame blue/green).

Public Attributes¶
uint8_t cooling = 55
uint8_t sparking = 120
Public Methods¶
virtual inline constchar * tags() const override
: Curated emoji tags for the module picker's chip filter — extras beyond the role chip (which the UI derives from role() on its own).
virtual inline Dim dimensions() const override
: Which axes the effect iterates — a claim, not a guarantee about the layer.
virtual inline void defineControls() override
: defineControls MUST be idempotent and pure: only controls_.clear() + controls_.addX().
virtual inline void prepare() override
: Tier-3 of the control-change split (see onControlChanged above): the module (re)allocates / recomputes whatever derived state it owns — an effect's heap, a Layer's mapping LUT, the Drivers output buffer.
virtual inline void tick() override