CheckerboardModifier
Source:
CheckerboardModifier.h
CheckerboardModifier¶
src/light/modifiers/CheckerboardModifier.h:18Inherits:
ModifierBase
Modifier masking the layer in a checkerboard pattern.
Author: WildCats08 / @Brandon502 (MoonLight), https://github.com/ewowi/MoonLight/blob/main/src/MoonLight/Nodes/Modifiers/M_MoonLight.h

Public Attributes¶
uint8_t size = 2
: Checker square edge, in lights (≥1).
bool invert = false
: Flip which squares pass through.
Public Methods¶
virtual inline const char * tags() const override
: The catalog tags this modifier carries.
virtual inline Dim dimensions() const override
: Walks x, y and z, so it patterns a volume as readily as a panel.
virtual inline void defineControls() override
: The controls a user sets on the card.
virtual inline bool modifyLogical(Coord3D & pos) const override
: Transform one light's logical position, false dropping it from the mapping.
More info¶
Masks the layer in a checkerboard pattern: lights in the "off" squares are dropped (the physical light maps nowhere), lights in the "on" squares pass through unchanged. size sets the square edge in lights; invert flips which squares are on. A mask, not a remap, the logical box is unchanged.
Prior art: MoonLight's Checkerboard modifier (M_MoonLight.h) drops lights by setting position to a sentinel; our fold returns false from modifyLogical.