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Layers

Mapping model (🚧)

  • Multiple Nodes can be created (1)
    • Each node can have controls (compare controls in WLED / StarLight) ✅
    • Each node can run precompile code or Live scripts (with or without loop) ✅
    • Each node has a type:
      • Layout: tell where each light is in a 1D/2D/3D physical coordinate space (based on StarLight fixtures) ✅
      • Effect:
        • run an effect in a virtual coordinate space ✅
        • in the physical space if you want to run at highest performance, e.g. a random effect doesn't need to go through mappings ✅
      • Modifier: Mirror, rotate, etc, multiple modfiers allowed (projection in StarLight) 🚧
        • A modifier can also map lights dimensions to effect dimensions: change the lights to a 1D/2D/3D virtual coordinate space
          • e.g. if the light is a globe, you can map that to 2D using mercator projection mapping
          • if the light is 200x200 you can map it to 50x50
          • if the light is 2D, a 1D effect can be shown as a circle or a bar (as WLED expand1D)
      • Driver show: show the result on Leds (using FastLED, hpwit drivers), Art-Net, DDP, ...
  • Future situation: Nodes and noodles (2)
    • Replace the nodes table (1) by a graphical view (2)
  • Virtual Layer (MappingTable) (3)
    • Array of arrays. Outer array is virtual lights, inner array is physical lights. ✅
    • Implemented efficiently using the StarLight PhysMap struct ✅
    • e.g. [[],[0],[1,2],[3,4,5],[6,7,8,9]] ✅
      • first virtual light is not mapped to a physical light
      • second virtual light is mapped to physical light 0
      • third virtual light is mapped to physical lights 1 and 2
      • and so on
    • Virtual lights can be 1D, 2D or 3D. Physical lights also, in any combination
      • Using x + y * sizeX + z * sizeX * sizeY 🚧
    • set/getLightColor functions used in effects using the MappingTable ✅
    • Nodes manipulate the MappingTable and/or interfere in the effects loop 🚧
    • A Virtual Layer mapping gets updated if a layout, mapping or dimensions change 🚧
    • An effect uses a virtual layer. One Virtual layer can have multiple effects. ✅
  • Physical layer
    • Lights.header and Lights.channels. CRGB leds[] is using lights.channels (acting like leds[] in FASTLED) ✅
    • A Physical layer has one or more virtual layers and a virtual layer has one or more effects using it. ✅
  • Presets/playlist: change (part of) the nodes model

    ✅: Done

Example

{
  "nodes": [
    {
      "name": "Lissajous 🔥🎨🐙",
      "on": true,
      "controls": [
        {
          "name": "xFrequency",
          "type": "slider",
          "default": 64,
          "p": 1065414703,
          "value": 64
        },
        {
          "name": "fadeRate",
          "type": "slider",
          "default": 128,
          "p": 1065414704,
          "value": 128
        },
        {
          "name": "speed",
          "type": "slider",
          "default": 128,
          "p": 1065414705,
          "value": 128
        }
      ]
    },
    {
      "name": "Random 🔥",
      "on": true,
      "controls": [
        {
          "name": "speed",
          "type": "slider",
          "default": 128,
          "p": 1065405731,
          "value": 128
        }
      ]
    }
  ]
}