Layers
Mapping model (🚧)
- Multiple Nodes can be created (1)
- Each node can have controls (compare controls in WLED / StarLight) ✅
- Each node can run precompile code or Live scripts (with or without loop) ✅
- Each node has a type:
- Layout: tell where each light is in a 1D/2D/3D physical coordinate space (based on StarLight fixtures) ✅
- Effect:
- run an effect in a virtual coordinate space ✅
- in the physical space if you want to run at highest performance, e.g. a random effect doesn't need to go through mappings ✅
- Modifier: Mirror, rotate, etc, multiple modfiers allowed (projection in StarLight) 🚧
- A modifier can also map lights dimensions to effect dimensions: change the lights to a 1D/2D/3D virtual coordinate space
- e.g. if the light is a globe, you can map that to 2D using mercator projection mapping
- if the light is 200x200 you can map it to 50x50
- if the light is 2D, a 1D effect can be shown as a circle or a bar (as WLED expand1D)
- A modifier can also map lights dimensions to effect dimensions: change the lights to a 1D/2D/3D virtual coordinate space
- Driver show: show the result on Leds (using FastLED, hpwit drivers), Art-Net, DDP, ...
- Future situation: Nodes and noodles (2)
- Replace the nodes table (1) by a graphical view (2)
- Virtual Layer (MappingTable) (3)
- Array of arrays. Outer array is virtual lights, inner array is physical lights. ✅
- Implemented efficiently using the StarLight PhysMap struct ✅
- e.g. [[],[0],[1,2],[3,4,5],[6,7,8,9]] ✅
- first virtual light is not mapped to a physical light
- second virtual light is mapped to physical light 0
- third virtual light is mapped to physical lights 1 and 2
- and so on
- Virtual lights can be 1D, 2D or 3D. Physical lights also, in any combination
- Using x + y * sizeX + z * sizeX * sizeY 🚧
- set/getLightColor functions used in effects using the MappingTable ✅
- Nodes manipulate the MappingTable and/or interfere in the effects loop 🚧
- A Virtual Layer mapping gets updated if a layout, mapping or dimensions change 🚧
- An effect uses a virtual layer. One Virtual layer can have multiple effects. ✅
- Physical layer
- Lights.header and Lights.channels. CRGB leds[] is using lights.channels (acting like leds[] in FASTLED) ✅
- A Physical layer has one or more virtual layers and a virtual layer has one or more effects using it. ✅
-
Presets/playlist: change (part of) the nodes model
✅: Done
Example
{
"nodes": [
{
"name": "Lissajous 🔥🎨🐙",
"on": true,
"controls": [
{
"name": "xFrequency",
"type": "slider",
"default": 64,
"p": 1065414703,
"value": 64
},
{
"name": "fadeRate",
"type": "slider",
"default": 128,
"p": 1065414704,
"value": 128
},
{
"name": "speed",
"type": "slider",
"default": 128,
"p": 1065414705,
"value": 128
}
]
},
{
"name": "Random 🔥",
"on": true,
"controls": [
{
"name": "speed",
"type": "slider",
"default": 128,
"p": 1065405731,
"value": 128
}
]
}
]
}